AoeStats
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Arena

512189338Analyzed
4v4 RM · 10d ago on Oct 8, 2026· 21m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1160
+15
🇰🇷 Cumans · South Korea
1107
+17
🇨🇳 Mongols · China
1090
+18
🇨🇳 Gurjaras · China
1062
+19
vs
🇹🇼 Lithuanians · Taiwan
1229
-20
🇹🇼 Teutons · Taiwan
1127
-17
🇹🇼 Magyars · Taiwan
1102
-16
🇵🇪 Vikings · Peru
1090
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 1,340 9:11 15:56 — ⛏ Fast Castle
41 886 10:22 14:29 — ⛏ Fast Castle
29 632 8:24 17:42 — ⛏ Fast Castle
29 619 9:47 — — ⚔ Tower Rush
27 590 11:29 16:19 — ⛏ Fast Castle
25 538 11:37 15:19 — ⛏ Fast Castle
23 507 10:58 15:36 — ⛏ Fast Castle
21 464 10:24 15:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,970 3,820 500 200 9,490 10,472
4,625 3,610 450 200 8,885 8,777
4,120 3,035 260 910 8,325 8,800
3,830 2,250 635 850 7,565 7,946
3,660 1,295 620 1,300 6,875 8,320
3,935 2,350 340 100 6,725 7,829
3,150 1,721 100 750 5,721 6,930
2,150 1,695 250 755 4,850 4,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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