AoeStats
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Arena

511559498Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 2m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1109
+16
🇹🇼 Cumans · Taiwan
1106
+16
🇦🇷 Britons · Argentina
1106
+16
🇨🇳 Franks · China
1097
+16
vs
🇭🇷 Gurjaras · Croatia
1171
-19
🇭🇰 Burgundians · Hong Kong SAR China
1122
-27
🇨🇳 Vikings · China
1074
-15
🇮🇱 Magyars · Israel
1035
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 84 — — —
36 83 — — —
33 76 — — —
31 72 — — —
30 70 — — —
29 67 — — —
23 54 — — —
11 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 150 0 0 500 288
200 100 0 0 300 230
200 100 0 0 300 215
150 150 0 0 300 164
200 0 0 0 200 188
150 0 0 0 150 236
100 25 0 0 125 186
0 0 0 0 0 86
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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