AoeStats
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MegaRandom

511806714Analyzed
2v2 RM · 14d ago on Oct 6, 2026· 72m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Aztecs · Brazil
966
+15
🇧🇷 Persians · Brazil
889
+18
vs
🇩🇪 Celts · Germany
955
-17
🇩🇪 Spanish · Germany
929
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 3,111 10:28 23:46 37:00 ⚔ Scout Rush
34 2,508 12:50 22:54 — ⛏ Fast Castle
23 1,664 12:39 25:35 49:14 ⚔ Scout Rush
23 1,701 9:53 17:00 43:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,245 20,436 19,210 3,850 74,741 104,428
24,445 19,140 7,710 4,125 55,420 57,937
13,955 10,844 15,185 300 40,284 48,722
12,305 7,065 2,715 1,430 23,515 26,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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