AoeStats
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Oasis

508663261Analyzed
2v2 RM · 25d ago on Sep 23, 2026· 46m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
987
+14
🇩🇪 Magyars · Germany
929
+16
vs
🇦🇷 Italians · Argentina
941
-23
🇦🇷 Spanish · Argentina
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,867 10:31 21:36 38:51 ⚔ Scout Rush
25 1,172 11:51 23:08 42:56
20 939 11:05 15:44 32:58 ⛏ Fast Castle
18 850 9:48 16:47 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,880 7,790 10,455 2,425 39,550 47,233
15,415 12,670 5,615 1,740 35,440 41,208
15,215 10,138 5,855 1,865 33,073 35,813
13,005 8,735 6,475 1,920 30,135 36,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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