AoeStats
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Arena

512019331Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 44m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
822
+14
🇿🇦 Britons · South Africa
821
+14
🇨🇭 Persians · Switzerland
766
+16
🇮🇹 Malians · Italy
699
+18
vs
🇬🇷 Teutons · Greece
829
-18
🇨🇳 Khmer · China
807
-17
🇵🇱 Sicilians · Poland
801
-17
🇵🇱 Cumans · Poland
630
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 992 9:50 17:23 27:58 ⛏ Fast Castle
20 890 9:54 16:17 31:27 ⛏ Fast Castle
19 850 11:14 15:52 32:08 ⛏ Fast Castle
17 766 11:47 22:22 32:56 ⛏ Fast Castle
15 651 12:30 19:33 35:12 ⛏ Fast Castle
15 663 11:16 24:34 33:14 ⛏ Fast Castle
14 607 12:27 20:24 37:20
13 590 10:49 21:03 40:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,905 10,990 16,055 1,600 54,550 70,038
20,465 14,080 11,380 2,800 48,725 59,182
14,620 12,045 9,535 2,250 38,450 44,309
16,405 10,925 6,485 3,085 36,900 40,472
12,610 11,890 6,885 2,420 33,805 47,703
12,220 9,250 5,725 755 27,950 34,456
8,040 6,065 3,270 1,850 19,225 22,587
9,015 4,805 3,630 1,500 18,950 21,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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