AoeStats
← FlyingShrimp500

Arena

507371137Analyzed
4v4 RM · 2mo ago on Sep 17, 2026· 55m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
781
+13
🇿🇦 Mongols · South Africa
758
+14
🇺🇸 Japanese · United States
740
+15
🇺🇸 Italians · United States
726
+15
vs
🇧🇷 Britons · Brazil
755
-15
🇰🇿 Tatars · Kazakhstan
705
-14
🇧🇷 Jurchens · Brazil
703
-14
🇺🇸 Wei · United States
697
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,201 10:33 15:45 44:04 ⛏ Fast Castle
21 1,170 9:32 17:28 — ⛏ Fast Castle
17 952 11:32 17:32 — ⛏ Fast Castle
16 871 11:10 22:13 39:07 ⛏ Fast Castle
16 883 12:38 18:43 33:57 ⛏ Fast Castle
14 778 13:10 17:03 25:09 ⛏ Fast Castle
12 688 14:41 23:18 35:25 ⛏ Fast Castle
10 550 13:32 19:19 37:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,075 23,445 13,015 8,050 74,585 80,322
24,765 24,290 21,285 2,250 72,590 79,336
31,720 6,700 15,445 6,150 60,015 67,666
21,955 20,735 9,835 1,625 54,150 74,535
15,720 13,445 9,755 3,050 41,970 61,129
13,920 12,870 7,570 2,210 36,570 40,235
16,760 11,061 5,545 950 34,316 38,328
6,835 6,915 3,995 1,310 19,055 21,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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