AoeStats
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Black Forest

514431878Analyzed
2v2 RM · 18h ago on Oct 17, 2026· 86m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
564
+15
🇨🇱 Vikings · Chile
533
+16
vs
🇪🇸 Britons · Spain
649
-50
🇪🇸 Persians · Spain
442
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 3,430 11:33 19:56 31:20 ⛏ Fast Castle
28 2,452 18:57 28:18 40:14 ⛏ Fast Castle
21 1,801 13:48 24:15 35:45 ⛏ Fast Castle
16 1,362 22:14 37:11 47:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,740 37,457 25,345 3,030 113,572 135,164
42,225 28,588 31,355 6,240 108,408 120,861
40,360 15,155 22,095 1,505 79,115 96,348
11,595 14,921 13,790 2,600 42,906 68,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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