AoeStats
← Spanishpush

Black Forest

514400436Analyzed
2v2 RM · 2d ago on Oct 17, 2026· 56m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
684
+43
🇹🇷 Inca · Türkiye
621
+18
vs
🇪🇸 Portuguese · Spain
910
-97
🇪🇸 Persians · Spain
478
-9
Player eAPM Actions Feudal Castle Imperial Opening
18 1,039 10:42 21:25 28:06 ◆ FC into Fast Imp
15 840 13:59 23:44 36:02 ⛏ Fast Castle
13 760 19:27 36:49 45:41 ⛏ Fish Boom FC
8 450 12:37 27:54 44:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,600 18,558 20,500 2,900 65,558 76,342
20,600 22,297 9,590 5,090 57,577 78,226
25,620 12,425 12,060 1,450 51,555 72,499
11,300 9,808 6,915 1,820 29,843 34,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.