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MegaRandom

511551186Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 63m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
930
+10
🇨🇳 Persians · China
916
+11
🇨🇳 Magyars · China
915
+11
🇨🇳 Spanish · China
911
+11
vs
🇩🇪 Khmer · Germany
824
-12
🇨🇳 Wei · China
811
-11
🇬🇧 Britons · United Kingdom
784
-10
🇲🇽 Franks · Mexico
777
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 2,039 12:27 16:13 33:17 ⛏ Fast Castle
32 2,045 10:04 24:05 40:20 ⚔ Scout Rush
30 1,934 12:26 21:16 33:01 ⛏ Fast Castle
24 1,507 11:37 16:59 30:39 ⛏ Fast Castle
21 1,349 10:25 24:56 50:27 ⚔ Scout Rush
19 1,238 12:33 18:24 46:08 ⛏ Fast Castle
13 825 11:05 18:40 34:51 ⛏ Fast Castle
11 730 11:05 18:23 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,010 20,405 20,885 2,050 77,350 90,525
31,705 15,904 15,455 3,115 66,179 77,139
17,210 22,580 17,310 2,970 60,070 73,483
23,020 17,348 7,695 2,250 50,313 71,775
18,425 14,955 13,115 2,850 49,345 63,180
16,195 7,865 8,250 1,525 33,835 41,237
16,575 9,167 2,345 2,450 30,537 34,275
8,885 10,283 1,905 2,900 23,973 24,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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