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Arena

511542400Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 67m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
914
+16
🇨🇳 Persians · China
900
+16
🇨🇳 Magyars · China
899
+16
🇨🇳 Spanish · China
895
+16
vs
🇮🇳 Sicilians · India
942
-17
🇨🇳 Tatars · China
901
-16
🇮🇳 Maya · India
896
-16
🇮🇳 Celts · India
877
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,528 11:07 15:01 29:56 ⛏ Fast Castle
34 2,296 10:50 14:38 28:53 ⛏ Fast Castle
32 2,167 11:42 15:43 31:55 ⛏ Fast Castle
26 1,772 11:52 15:54 33:04 ⛏ Fast Castle
25 1,680 10:56 17:05 31:13 ⛏ Fast Castle
23 1,521 11:38 18:43 31:26 ⛏ Fast Castle
23 1,540 10:59 15:49 32:57 ⛏ Fast Castle
22 1,499 11:49 17:38 40:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,560 29,535 30,820 5,635 94,550 111,934
48,700 12,765 19,660 10,575 91,700 92,653
34,220 35,925 14,235 4,670 89,050 97,086
30,120 23,310 21,155 1,600 76,185 88,628
36,820 22,870 8,310 4,995 72,995 77,183
31,325 24,505 14,330 2,460 72,620 102,193
25,460 12,230 13,235 2,460 53,385 54,219
14,030 9,790 6,520 1,825 32,165 35,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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