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Arena

511367499Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 94m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saxons · Türkiye
887
+16
🇦🇹 Mongols · Austria
875
+17
🇻🇳 Spanish · Vietnam
862
+17
🇩🇪 Burgundians · Germany
849
+17
vs
🇨🇳 Franks · China
902
-20
🇨🇳 Persians · China
886
-17
🇨🇳 Magyars · China
885
-17
🇨🇳 Spanish · China
877
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 3,976 10:25 15:00 28:24 ⛏ Fast Castle
36 3,429 10:27 14:47 29:03 ⛏ Fast Castle
24 2,301 12:00 20:48 33:25 ⛏ Fast Castle
24 2,224 11:18 16:00 69:32 ⛏ Fast Castle
23 2,130 11:02 20:56 31:09
19 1,768 12:19 18:50 31:17 ⛏ Fast Castle
18 1,669 10:55 25:15 47:49 ⚔ Towers into Archers
13 1,255 10:10 22:17 40:30

Resources

Player Food Wood Gold Stone Spent Collected
64,595 43,110 33,490 2,605 143,800 173,127
41,625 37,485 23,090 8,075 110,275 132,868
28,885 28,390 39,530 4,980 101,785 112,905
35,150 23,005 24,335 4,950 87,440 99,172
28,850 37,005 19,145 1,625 86,625 122,839
16,270 15,242 8,555 2,940 43,007 47,601
18,420 17,320 3,560 2,135 41,435 53,242
13,140 9,410 3,575 500 26,625 27,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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