AoeStats
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Nomad

513586754Analyzed
1v1 RM · 7d ago on Oct 14, 2026· 30m 32s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vietnamese · Australia
1303
+18
vs
🇰🇷 Koreans · South Korea
1353
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,400 12:32 20:18 — ⚔ Fish Boom into Fire Galleys into Galleys into Archers
25 765 13:33 17:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,005 7,030 1,500 2,910 16,445 17,407
4,725 5,988 2,245 750 13,708 13,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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