AoeStats
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Arena

508654112Analyzed
4v4 RM · 27d ago on Sep 23, 2026· 48m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Sicilians · Norway
1478
+14
1476
+14
🇧🇷 Persians · Brazil
1439
+15
🇦🇷 Poles · Argentina
1434
+16
vs
🇨🇳 Spanish · China
1445
-15
🇨🇳 Burgundians · China
1430
-15
🇹🇼 Danes · Taiwan
1425
-15
🇨🇳 Mongols · China
1421
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,521 10:45 15:40 34:38 ⛏ Fast Castle
40 1,928 10:02 14:35 28:14 ⛏ Fast Castle
39 1,890 10:12 14:25 28:21 ⛏ Fast Castle
37 1,808 10:00 13:59 27:02 ⛏ Fast Castle
35 1,688 11:11 14:41 — ⛏ Fast Castle
34 1,626 10:19 15:19 35:53 ⛏ Fast Castle
31 1,488 10:51 14:25 — ⛏ Fast Castle
28 1,339 10:32 14:15 26:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,355 17,585 20,630 5,505 83,075 92,913
32,965 22,900 23,320 2,250 81,435 85,109
29,535 18,970 15,940 5,050 69,495 77,691
28,385 11,980 12,775 3,700 56,840 61,531
18,235 15,270 6,070 2,420 41,995 45,283
15,500 15,335 3,110 4,255 38,200 40,379
11,030 13,971 8,810 2,805 36,616 39,500
8,600 8,360 2,295 1,825 21,080 21,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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