AoeStats
← Erich Müller

Arabia

515775813Analyzed
2v2 RM · 3d ago on Oct 23, 2026· 37m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1676
+12
🇦🇷 Maya · Argentina
1576
+15
vs
🇩🇪 Malians · Germany
1601
-15
🇩🇪 Berbers · Germany
1541
-12
Player eAPM Actions Feudal Castle Imperial Opening
90 3,335 9:12 22:46 — ⚔ M@A into Archers
65 2,432 9:24 28:28 — ⚔ Scout Rush
58 2,169 9:09 21:42 36:32 ⚔ Archer Rush
36 1,329 8:57 23:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,980 12,258 8,580 1,665 34,483 36,149
18,600 6,904 3,400 600 29,504 29,549
7,405 8,371 6,725 650 23,151 25,347
9,625 6,528 2,875 470 19,498 20,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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