AoeStats
← michal.czeszynski

Black Forest

511830110Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 40m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
643
+14
🇺🇸 Ethiopians · United States
623
+15
🇮🇹 Khmer · Italy
618
+15
vs
🇫🇷 Khmer · France
625
-15
🇵🇱 Byzantines · Poland
608
-15
🇨🇭 Romans · Switzerland
586
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,248 11:53 17:28 39:32 ⛏ Fast Castle
18 752 14:20 — — ⚔ Skirmisher Rush
18 722 11:39 19:45 35:07 ⚔ Archer Rush
16 662 12:00 20:09 32:08 ⚔ Archers FC
11 441 14:40 23:40 — ⛏ Fast Castle
8 332 11:50 19:08 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,450 6,950 6,850 750 24,000 30,754
10,580 6,670 5,550 950 23,750 28,296
11,400 8,016 2,540 860 22,816 25,076
9,900 7,330 4,020 975 22,225 30,456
7,955 5,230 1,825 935 15,945 19,799
4,325 9,448 100 295 14,168 15,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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