AoeStats
← OnsariusZwart

MegaRandom

520831787Analyzed
2v2 RM · 19h ago on Nov 13, 2026· 36m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1123
+14
🇹🇷 Huns · Türkiye
1107
+15
vs
🇨🇭 Ethiopians · Switzerland
1124
-16
🇨🇭 Persians · Switzerland
1039
-22
Player eAPM Actions Feudal Castle Imperial Opening
47 1,726 13:43 18:44 31:53 ⚔ Fish Boom into Skirms
30 1,126 12:51 21:57 — ⚔ Fish Boom FC into Scouts
29 1,081 10:09 24:13 — ⚔ Archers into Scouts
14 500 11:22 15:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,645 15,341 5,760 750 33,496 38,841
13,480 11,780 915 385 26,560 37,376
7,395 6,680 4,130 750 18,955 20,774
8,560 6,905 2,710 300 18,475 20,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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