AoeStats
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Black Forest

515496922Analyzed
3v3 RM · 14d ago on Oct 22, 2026· 11m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
707
+6
🇪🇸 Wu · Spain
581
+10
🇦🇷 Inca · Argentina
492
+13
vs
🇹🇷 Persians · Türkiye
451
-10
🇹🇷 Franks · Türkiye
448
-10
🇹🇷 Bohemians · Türkiye
416
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 477 — — —
19 223 — — —
14 158 — — —
12 132 — — —
8 90 — — —
7 84 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 450 50 0 2,100 1,891
1,550 429 0 0 1,979 2,712
1,250 570 50 10 1,880 1,718
1,300 335 0 0 1,635 2,073
1,250 300 50 0 1,600 1,712
1,150 225 50 0 1,425 1,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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