AoeStats
← p0ni spice latte

Arena

512090945Analyzed
4v4 RM · 12d ago on Oct 8, 2026· 53m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Bulgarians · Ecuador
1656
+13
🇨🇴 Slavs · Colombia
1631
+14
🇺🇸 Jurchens · United States
1586
+15
🇹🇼 Shu · Taiwan
1555
+16
vs
🇫🇮 Sicilians · Finland
1598
-15
🇺🇸 Armenians · United States
1596
-15
🇫🇮 Muisca · Finland
1578
-15
🇺🇸 Georgians · United States
1527
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,903 10:52 14:34 30:08 ⛏ Fast Castle
49 2,624 9:51 13:44 38:02 ⛏ Fast Castle
46 2,491 10:29 14:28 32:59 ⛏ Fast Castle
45 2,431 10:19 14:03 31:07 ⛏ Fast Castle
43 2,315 10:57 14:35 38:47 ⛏ Fast Castle
39 2,098 11:09 15:01 29:22 ⛏ Fast Castle
31 1,651 10:43 14:51 32:33 ⛏ Fast Castle
31 1,687 11:19 15:27 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,035 23,926 27,635 3,000 101,596 102,790
39,055 26,375 15,165 2,995 83,590 96,492
32,105 28,583 14,920 4,155 79,763 98,363
34,725 22,307 10,150 4,450 71,632 79,332
26,725 23,150 14,990 6,120 70,985 80,583
24,370 24,919 10,515 2,800 62,604 64,150
24,715 11,778 15,790 3,025 55,308 65,420
17,635 18,510 10,345 1,855 48,345 48,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.