AoeStats
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African Clearing

511871471Analyzed
4v4 RM · 13d ago on Oct 7, 2026· 47m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1558
+13
🇫🇮 Spanish · Finland
1543
+14
🇫🇮 Burgundians · Finland
1516
+15
🇺🇸 Maya · United States
1480
+16
vs
🇹🇼 Hindustanis · Taiwan
1586
-18
🇨🇦 Franks · Canada
1495
-15
🇨🇭 Jurchens · Switzerland
1463
-13
🇺🇸 Inca · United States
1428
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,789 13:47 17:49 — ⛏ Fast Castle
40 1,927 11:57 24:02 — ⚔ Scout Rush
40 1,890 12:16 26:05 — ⛏ Fast Castle
38 1,830 13:30 17:25 40:41 ⛏ Fast Castle
35 1,643 12:36 16:52 — ⛏ Fast Castle
33 1,555 12:54 18:06 47:10 ⚔ FC into Scouts
31 1,462 15:04 20:10 47:32 ⛏ Fast Castle
30 1,431 12:23 26:46 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,525 14,625 13,665 2,150 44,965 46,671
18,365 11,668 4,485 2,940 37,458 41,988
11,475 12,550 6,845 4,400 35,270 38,013
17,315 8,201 6,925 2,355 34,796 43,326
12,800 10,494 4,920 1,960 30,174 31,477
12,225 8,260 1,960 2,150 24,595 24,420
7,990 10,279 3,225 1,180 22,674 23,235
10,975 7,735 2,455 1,200 22,365 23,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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