AoeStats
← zsteele99

Arena

511107791Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 56m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1246
+17
🇺🇸 Wei · United States
1237
+18
🇺🇸 Varangians · United States
1357
-21
🇩🇪 Turks · Germany
1190
-25
Player eAPM Actions Feudal Castle Imperial Opening
44 2,482 13:06 17:26 23:23 ◆ FC into Fast Imp
42 2,399 10:37 14:25 28:00 ⛏ Fast Castle
39 2,195 10:26 14:28 24:57 ⛏ Fast Castle
38 2,170 10:32 14:05 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,260 26,875 19,355 2,355 88,845 106,089
21,195 27,080 27,285 5,345 80,905 88,909
34,955 23,655 16,720 4,240 79,570 100,674
18,750 18,960 13,540 2,475 53,725 61,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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