AoeStats
← zsteele99

Arena

511101289Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 36m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1232
+14
🇺🇸 Wei · United States
1223
+14
🇺🇸 Saxons · United States
1224
-15
🇺🇸 Teutons · United States
1149
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,685 8:42 21:09 — ⚔ Towers into Scouts
45 1,637 10:10 15:54 — ⛏ Fast Castle
40 1,449 10:10 27:49 — ⚔ Towers FC
38 1,368 10:23 14:35 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,570 8,730 4,095 1,275 23,670 24,100
9,840 8,120 3,480 2,160 23,600 24,413
7,510 6,445 2,900 1,025 17,880 19,570
6,245 4,440 460 1,970 13,115 13,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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