AoeStats
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Arena

511432452Analyzed
3v3 RM · 15d ago on Oct 5, 2026· 65m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1079
+15
🇦🇷 Danes · Argentina
963
+19
🇦🇷 Byzantines · Argentina
961
+19
vs
🇲🇽 Byzantines · Mexico
1068
-18
🇨🇳 Tupi · China
1036
-18
🇧🇷 Franks · Brazil
1022
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 3,255 10:23 16:00 42:15 ⛏ Fast Castle
38 2,521 10:42 14:22 30:39 ⛏ Fast Castle
33 2,193 10:24 15:16 35:14 ⛏ Fast Castle
25 1,607 11:24 15:42 30:33 ⛏ Fast Castle
23 1,495 11:37 21:21 40:34 ⛏ Fast Castle
15 996 11:54 18:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,615 20,245 28,120 3,650 98,630 110,240
36,540 26,225 18,055 5,725 86,545 110,027
37,995 16,335 21,465 4,825 80,620 94,083
29,595 23,175 14,125 2,980 69,875 77,801
12,390 11,105 6,765 1,955 32,215 39,529
12,630 9,850 5,050 2,140 29,670 31,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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