AoeStats
← Vladislav I (Jagiellon)

African Clearing

512933362Analyzed
3v3 RM · 8d ago on Oct 11, 2026· 53m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1074
+15
1035
+16
🇨🇳 Franks · China
986
+19
vs
🇺🇿 Varangians · Uzbekistan
1068
-18
🇺🇿 Franks · Uzbekistan
1046
-17
🇷🇺 Cumans · Russia
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,672 18:08 31:59 — ⚔ Archers into Skirms
43 2,304 19:19 29:13 49:26 ⚔ M@A Rush
35 1,856 15:21 19:14 39:24 ⛏ Fast Castle
31 1,635 13:39 26:19 — ⚔ M@A into Archers
30 1,578 17:27 23:48 49:50 ⚔ M@A into Skirms
20 1,052 14:41 25:59 41:42 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,620 17,790 9,280 4,405 52,095 59,969
12,280 17,875 7,595 1,100 38,850 40,853
14,870 8,500 5,520 1,105 29,995 47,586
8,710 11,789 5,720 1,385 27,604 30,542
15,660 6,875 3,535 1,050 27,120 30,116
10,430 7,920 2,345 2,250 22,945 25,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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