AoeStats
← Vladislav I (Jagiellon)

African Clearing

511557699Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 20m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Varangians · Uzbekistan
931
+17
🇺🇿 Spanish · Uzbekistan
886
+19
🇷🇺 Cumans · Russia
867
+19
vs
🇧🇷 Franks · Brazil
955
-19
🇺🇸 Georgians · United States
952
-19
🇨🇱 Ethiopians · Chile
924
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 710 14:03 — — ⚔ M@A Rush
23 476 12:47 — — ⛏ Fast Castle
19 380 12:03 — — ⚔ Tower Rush
18 362 13:55 — —
18 363 13:40 — — ⚔ M@A Rush
12 251 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,575 2,305 735 225 7,840 7,292
3,975 1,740 200 100 6,015 6,356
3,700 1,525 455 100 5,780 6,196
2,900 2,040 230 125 5,295 5,330
2,240 975 100 600 3,915 3,454
1,000 652 0 100 1,752 1,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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