AoeStats
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Arabia

511800803Analyzed
1v1 RM · 11d ago on Oct 6, 2026· 42m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
1525
+16
vs
🇫🇷 Khmer · France
1517
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 3,184 9:15 22:03 39:09 ⚔ M@A into Skirms
73 3,095 9:07 25:21 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,160 15,438 6,210 2,260 41,068 42,546
15,070 12,199 6,250 1,050 34,569 37,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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