AoeStats
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Oasis

514123333Analyzed
4v4 RM · 3d ago on Oct 16, 2026· 49m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1042
+16
🇨🇴 Ethiopians · Colombia
1018
+17
🇲🇽 Armenians · Mexico
1003
+19
🇺🇸 Burgundians · United States
991
+18
vs
🇪🇸 Franks · Spain
1073
-18
🇮🇹 Celts · Italy
1050
-18
🇦🇺 Italians · Australia
1050
-18
🇫🇷 Franks · France
1007
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,440 14:16 22:33 41:41 ⚔ Archer Rush
43 2,167 11:19 17:50 32:45 ⛏ Fast Castle
41 2,025 12:16 18:36 37:06 ⚔ FC into Archers
31 1,563 9:58 16:14 35:34 ⛏ Fast Castle
25 1,230 11:32 16:17 33:46 ⛏ Fast Castle
24 1,184 12:13 25:41 38:58 ⚔ M@A Rush
24 1,209 11:33 24:30 32:11
20 1,002 11:01 16:28 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,715 14,440 15,900 4,380 61,435 66,960
16,750 21,401 11,435 3,785 53,371 65,025
13,425 20,607 14,615 2,445 51,092 59,915
21,215 13,690 14,595 850 50,350 64,697
23,090 16,518 8,280 1,145 49,033 53,616
19,155 19,600 8,130 1,825 48,710 53,449
18,270 10,675 10,800 2,420 42,165 46,934
15,045 11,054 7,265 3,860 37,224 38,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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