AoeStats
← Atomic Kipachaka

Pilgrims

514728397Analyzed
2v2 RM · 2d ago on Oct 19, 2026· 37m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Chinese · Peru
1089
+15
🇨🇱 Huns · Chile
995
+19
vs
🇺🇸 Danes · United States
1105
-19
🇺🇸 Spanish · United States
1011
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,795 11:26 16:10 31:19 ⛏ Fish Boom FC
26 982 12:53 18:55 30:53 ⛏ Fish Boom FC
24 905 10:32 14:34 — ⛏ Fish Boom FC
23 876 11:27 15:41 28:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,175 10,645 7,220 2,450 38,490 52,416
10,445 14,600 7,680 1,565 34,290 37,092
10,665 11,611 6,970 1,255 30,501 34,261
9,075 9,194 2,450 2,790 23,509 27,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.