AoeStats
← Atomic Kipachaka

Arena

513533744Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 50m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Hindustanis · Panama
1149
+15
🇵🇦 Turks · Panama
1147
+15
vs
🇺🇸 Spanish · United States
1122
-15
🇺🇸 Japanese · United States
1120
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,251 8:49 14:29 35:57 ⛏ Fast Castle
37 1,853 9:56 14:58 49:09 ⛏ Fast Castle
27 1,385 10:38 15:07 43:50 ⛏ Fast Castle
25 1,264 10:53 14:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,250 10,045 4,700 1,025 33,020 34,268
16,140 8,315 6,485 1,630 32,570 35,643
10,630 10,810 4,635 2,360 28,435 37,420
5,485 3,880 2,395 2,050 13,810 18,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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