AoeStats
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Arena

510612349Analyzed
2v2 RM · 18d ago on Oct 1, 2026· 47m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1106
+13
🇹🇷 Italians · Türkiye
1075
+14
vs
🇦🇷 Tatars · Argentina
1050
-13
🇦🇷 Bohemians · Argentina
1035
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,907 10:40 15:20 30:25 ⛏ Fast Castle
38 1,834 11:03 15:20 36:43 ⛏ Fast Castle
26 1,248 12:04 16:52 30:21 ⛏ Fast Castle
23 1,087 12:33 16:46 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,650 24,030 12,095 2,555 68,330 83,255
25,600 8,345 13,075 3,780 50,800 60,420
20,270 15,450 11,690 2,250 49,660 63,467
21,415 10,020 10,630 1,700 43,765 45,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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