AoeStats
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Black Forest

511403424Analyzed
4v4 RM · 11d ago on Oct 4, 2026· 55m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1758
+12
🇭🇰 Italians · Hong Kong SAR China
1701
+14
🇧🇷 Celts · Brazil
1553
+20
🇭🇰 Franks · Hong Kong SAR China
1535
+21
vs
🇩🇪 Franks · Germany
1721
-20
🇦🇹 Persians · Austria
1659
-17
🇺🇸 Khmer · United States
1630
-16
🇩🇪 Saracens · Germany
1581
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,630 10:14 16:45 30:09 ⛏ Fish Boom FC
38 2,138 9:01 12:58 50:27 ⛏ Fast Castle
32 1,798 11:27 15:34 29:52 ⛏ Fast Castle
28 1,593 12:59 19:32 39:35 ⛏ Fish Boom FC
26 1,457 9:59 23:28 30:14 ⚔ Fish Boom into Scouts
23 1,311 11:49 15:52 29:05 ⛏ Fish Boom FC
21 1,198 11:22 16:34 31:47 ⛏ Fish Boom FC
21 1,192 12:14 15:21 28:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,130 36,745 22,090 3,510 86,475 119,631
35,385 21,345 24,645 1,250 82,625 112,453
24,830 17,678 17,040 5,100 64,648 66,028
21,310 13,650 15,085 2,340 52,385 57,547
20,195 18,420 6,570 2,250 47,435 52,287
19,430 14,295 5,795 3,740 43,260 66,376
16,500 14,439 3,645 1,945 36,529 44,504
10,800 10,893 2,895 2,850 27,438 32,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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