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Arena

511397403Analyzed
4v4 RM · 10d ago on Oct 4, 2026· 40m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1712
+9
🇦🇹 Gurjaras · Austria
1648
+11
🇺🇸 Saxons · United States
1617
+13
🇩🇪 Saracens · Germany
1567
+14
vs
🇧🇷 Burmese · Brazil
1581
-13
🇲🇽 Saxons · Mexico
1538
-12
🇧🇷 Saracens · Brazil
1530
-11
🇺🇸 Malay · United States
1522
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,792 10:52 14:32 — ⛏ Fast Castle
43 1,755 10:00 13:59 27:48 ⛏ Fast Castle
39 1,579 11:11 15:29 30:17 ⛏ Fast Castle
39 1,582 10:32 15:15 — ⛏ Fast Castle
38 1,532 10:47 14:34 33:30 ⛏ Fast Castle
36 1,464 10:43 15:24 30:03 ⛏ Fast Castle
35 1,446 11:04 14:19 26:59 ⛏ Fast Castle
17 693 11:04 14:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,035 20,120 9,175 2,250 53,580 65,897
22,965 15,035 9,410 4,550 51,960 61,483
19,100 14,830 9,090 3,005 46,025 50,107
18,130 10,738 8,295 2,675 39,838 46,322
9,635 11,358 8,920 850 30,763 31,239
10,730 12,570 5,145 1,560 30,005 32,556
14,690 5,215 6,115 1,300 27,320 31,238
4,890 6,223 885 510 12,508 12,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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