AoeStats
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Arena

511391155Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 31m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1699
+13
🇦🇹 Burgundians · Austria
1632
+16
🇺🇸 Tupi · United States
1600
+17
🇩🇪 Celts · Germany
1549
+18
vs
🇬🇧 Ethiopians · United Kingdom
1749
-22
🇬🇧 Teutons · United Kingdom
1645
-17
🇬🇧 Malay · United Kingdom
1556
-13
🇲🇼 Japanese · Malawi
1532
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,309 9:45 17:14 — ⛏ Fast Castle
39 1,219 9:43 13:35 — ⛏ Fast Castle
38 1,174 12:26 16:20 20:38 ◆ FC into Fast Imp
38 1,174 10:29 14:30 28:03 ⛏ Fast Castle
34 1,042 10:47 14:23 24:58 ⛏ Fast Castle
31 953 7:58 22:46 26:54 ⚔ Towers FC into Fast Imp
27 837 11:17 13:54 26:02 ⛏ Fast Castle
24 732 10:45 14:30 28:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,170 9,998 3,100 200 27,468 27,881
12,775 9,655 2,525 1,915 26,870 32,206
11,465 10,035 3,470 300 25,270 31,581
9,445 8,590 4,975 300 23,310 24,632
10,945 8,165 2,130 1,475 22,715 26,264
8,650 7,860 2,955 385 19,850 20,732
5,625 3,452 1,585 515 11,177 12,203
4,775 3,407 1,495 1,040 10,717 11,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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