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Arena

511378882Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 33m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1787
+10
🇨🇳 Persians · China
1711
+13
🇨🇳 Danes · China
1659
+15
🇸🇬 Poles · Singapore
1647
+16
vs
🇩🇪 Slavs · Germany
1735
-16
🇦🇹 Cumans · Austria
1663
-14
🇺🇸 Inca · United States
1629
-13
🇩🇪 Saracens · Germany
1574
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 1,909 10:03 14:38 — ⛏ Fast Castle
49 1,639 10:49 14:25 — ⛏ Fast Castle
46 1,527 10:59 14:37 27:13 ⛏ Fast Castle
42 1,403 8:46 19:49 — ⛏ Fast Castle
36 1,217 9:56 13:33 27:49 ⛏ Fast Castle
35 1,184 10:33 15:11 — ⛏ Fast Castle
34 1,138 11:08 15:57 21:22 ◆ FC into Fast Imp
32 1,061 11:47 15:41 21:14 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,925 11,828 13,545 1,065 47,363 50,409
20,265 12,610 10,405 2,250 45,530 46,590
15,375 11,290 7,470 100 34,235 37,317
6,835 9,746 1,880 1,145 19,606 20,560
7,310 5,500 2,645 3,455 18,910 19,314
10,000 6,115 450 1,635 18,200 19,968
8,735 5,210 2,660 1,400 18,005 19,325
6,715 5,165 3,885 175 15,940 17,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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