AoeStats
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Black Forest

514237707Analyzed
4v4 RM · 2d ago on Oct 17, 2026· 29m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
906
+14
🇺🇸 Mongols · United States
884
+15
🇦🇷 Bohemians · Argentina
867
+16
🇲🇽 Franks · Mexico
860
+16
vs
🇧🇪 Mongols · Belgium
967
-19
🇺🇸 Turks · United States
911
-17
🇬🇧 Vikings · United Kingdom
798
-13
🇫🇷 Goths · France
771
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 919 17:37 23:34 — ⚔ Drush FC
31 909 13:41 18:59 — ⛏ Fast Castle
19 571 13:49 17:46 — ⛏ Fast Castle
18 523 14:42 — —
14 406 13:58 18:46 23:08 ◆ FC into Fast Imp
12 363 12:21 24:55 — ⚔ Towers FC
12 344 14:09 23:35 — ⛏ Fast Castle
9 267 11:20 21:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,750 5,475 1,665 950 15,840 16,924
6,700 6,000 750 300 13,750 15,049
5,910 3,785 3,200 0 12,895 14,497
5,925 4,353 865 980 12,123 13,296
4,765 4,396 880 530 10,571 12,291
3,750 4,085 1,640 650 10,125 11,085
4,850 4,165 200 750 9,965 12,648
2,870 1,720 430 0 5,020 5,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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