AoeStats
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Baltic

512908129Analyzed
4v4 RM · 5d ago on Oct 11, 2026· 7m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Persians · Bosnia & Herzegovina
698
+29
🇮🇹 Bohemians · Italy
643
+17
🇺🇸 Aztecs · United States
624
+18
🇬🇧 Franks · United Kingdom
607
+19
vs
🇫🇷 Bohemians · France
766
-21
🇨🇳 Huns · China
760
-21
🇮🇳 Mongols · India
637
-16
🇨🇳 Spanish · China
511
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 216 — — —
24 173 — — —
23 165 — — —
23 166 — — —
21 149 — — —
15 106 — — —
13 91 — — —
9 63 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 275 0 0 1,725 1,613
1,300 100 50 0 1,450 1,805
700 300 50 0 1,050 1,076
550 450 0 0 1,000 1,075
750 225 0 0 975 890
850 100 0 0 950 1,160
600 100 0 0 700 937
0 15 0 0 15 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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