AoeStats
← MarCus111

Arena

514684437Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 91m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1063
+16
🇬🇧 Varangians · United Kingdom
1054
+17
🇮🇳 Mongols · India
1045
+49
🇲🇽 Khmer · Mexico
992
+19
vs
🇩🇪 Celts · Germany
1111
-19
🇺🇸 Khmer · United States
1094
-18
🇺🇸 Vikings · United States
1078
-18
🇨🇱 Persians · Chile
984
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,550 10:15 14:34 31:10 ⛏ Fast Castle
36 3,305 10:26 14:37 31:27 ⛏ Fast Castle
33 3,035 10:30 15:04 35:31 ⛏ Fast Castle
32 2,916 10:56 13:53 45:02 ⛏ Fast Castle
29 2,636 11:18 17:26 38:06 ⛏ Fast Castle
26 2,356 12:38 19:57 33:32 ⚔ Archer Rush
24 2,205 10:59 16:07 34:05 ⛏ Fast Castle
15 1,398 12:25 16:31 43:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,060 36,180 40,580 7,950 153,770 177,673
60,440 48,350 31,985 5,050 145,825 219,886
65,985 41,515 27,500 4,950 139,950 159,546
48,450 48,045 18,590 5,535 120,620 122,336
41,310 44,575 18,685 3,385 107,955 109,285
60,835 25,640 9,560 2,650 98,685 109,675
50,105 30,235 15,185 2,905 98,430 108,672
36,395 27,690 18,535 1,540 84,160 98,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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