AoeStats
← MarCus111

Black Forest

513748540Analyzed
4v4 RM · 3d ago on Oct 15, 2026· 42m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Celts · Ecuador
1060
+17
🇲🇽 Khitans · Mexico
1035
+18
🇨🇳 Chinese · China
1015
+19
🇦🇺 Persians · Australia
969
+22
vs
🇺🇸 Khmer · United States
1102
-20
🇺🇸 Celts · United States
1090
-19
🇦🇺 Mongols · Australia
1085
-19
🇺🇸 Malians · United States
1065
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,423 14:01 17:27 37:46 ⛏ Fast Castle
30 1,251 11:31 17:23 32:56 ⛏ Fast Castle
25 1,039 14:07 20:20 36:07 ⛏ Fast Castle
22 945 11:21 19:48 33:53 ⛏ Fast Castle
19 793 15:44 20:21 30:22 ⚔ FC into Scouts
16 684 12:27 17:44 31:21 ⛏ Fast Castle
0 9 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,135 20,875 7,585 2,420 49,015 54,901
18,280 17,058 7,535 4,445 47,318 58,165
14,050 10,981 6,525 1,635 33,191 43,178
14,605 9,544 5,950 2,255 32,354 34,881
12,755 9,445 5,720 2,210 30,130 33,462
12,880 8,741 5,900 2,350 29,871 34,545
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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