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513637563Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 53m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1059
+18
🇵🇪 Khmer · Peru
1048
+19
🇳🇱 Vietnamese · Netherlands
1029
+20
🇩🇪 Slavs · Germany
965
+22
vs
🇺🇸 Persians · United States
1122
-20
🇷🇺 Poles · Russia
1114
-20
🇺🇸 Mongols · United States
1110
-20
🇺🇸 Malians · United States
1084
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 2,360 11:43 16:16 32:30 ⛏ Fast Castle
31 1,627 10:49 16:10 32:55 ⛏ Fast Castle
29 1,529 10:43 14:31 32:59 ⛏ Fast Castle
24 1,298 9:42 16:28 31:11 ⛏ Fast Castle
24 1,269 11:53 16:28 38:59 ⛏ Fast Castle
23 1,209 9:53 23:33 36:07 ⚔ M@A into Towers
22 1,150 12:15 26:49 36:05 ⚔ Skirmisher Rush
19 1,020 10:31 15:10 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,480 24,708 18,155 4,300 74,643 92,032
25,385 27,410 14,050 3,360 70,205 75,695
27,800 12,370 22,080 2,490 64,740 69,791
23,255 16,610 16,580 2,330 58,775 78,478
29,785 12,180 12,815 3,750 58,530 66,292
20,600 22,155 11,940 1,600 56,295 84,629
17,820 22,505 8,955 1,805 51,085 57,400
14,255 8,950 6,850 1,600 31,655 35,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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