AoeStats
← MarCus111

Arena

513533689Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 52m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1112
+12
🇨🇴 Persians · Colombia
1093
+13
🇺🇸 Malians · United States
1083
+13
🇨🇴 Burmese · Colombia
1058
+14
vs
🇲🇽 Varangians · Mexico
1104
-15
🇨🇴 Italians · Colombia
1035
-14
🇨🇴 Burgundians · Colombia
986
-12
🇦🇷 Sicilians · Argentina
972
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,149 10:43 16:00 34:05 ⛏ Fast Castle
30 1,594 11:16 17:44 37:26 ⛏ Fast Castle
30 1,580 10:37 17:11 30:26 ⛏ Fast Castle
22 1,170 9:57 14:34 30:20 ⛏ Fast Castle
22 1,181 11:10 28:47 — ⚔ Towers FC
16 862 11:42 — — ⚔ M@A into Archers into Scouts
15 808 13:58 19:50 38:40 ⛏ Fast Castle
15 809 10:52 15:42 28:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,745 12,505 17,180 3,000 69,430 91,060
26,585 20,875 12,485 3,550 63,495 83,114
28,530 17,345 15,500 1,600 62,975 71,283
24,705 8,820 16,580 2,805 52,910 61,907
15,555 19,460 12,535 3,250 50,800 56,608
17,665 10,730 8,510 3,085 39,990 64,733
8,195 6,680 1,360 1,780 18,015 21,181
5,105 4,189 920 500 10,714 11,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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