AoeStats
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Arena

512964281Analyzed
3v3 RM · 4d ago on Oct 11, 2026· 60m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
949
+18
🇭🇰 Persians · Hong Kong SAR China
945
+18
🇭🇰 Italians · Hong Kong SAR China
925
+19
vs
🇨🇦 Persians · Canada
1007
-19
🇨🇷 Britons · Costa Rica
1000
-58
🇺🇸 Celts · United States
951
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,272 12:33 16:08 38:17 ⛏ Fast Castle
37 2,268 9:58 14:20 42:19 ⛏ Fast Castle
34 2,063 12:18 15:57 32:44 ⛏ Fast Castle
34 2,083 10:35 15:25 39:19 ⛏ Fast Castle
34 2,059 11:15 16:07 32:46 ⛏ Fast Castle
15 896 11:32 20:39 35:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,910 30,875 37,810 1,630 123,225 134,521
36,720 23,640 19,425 3,245 83,030 91,295
30,865 27,480 13,135 4,150 75,630 79,842
26,680 27,185 9,320 1,150 64,335 71,012
28,695 20,355 10,865 1,505 61,420 69,155
13,485 11,980 5,940 3,590 34,995 38,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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