AoeStats
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Baltic

512948915Analyzed
4v4 RM · 4d ago on Oct 11, 2026· 40m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
967
+13
🇭🇰 Saracens · Hong Kong SAR China
950
+14
🇭🇰 Persians · Hong Kong SAR China
947
+14
🇭🇰 Italians · Hong Kong SAR China
925
+15
vs
🇮🇳 Portuguese · India
949
-17
🇨🇳 Vietnamese · China
909
-14
🇨🇳 Spanish · China
888
-13
🇺🇸 Cumans · United States
856
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,569 10:36 19:08 36:49 ⛏ Fish Boom FC into Galleys
36 1,442 11:31 15:59 31:55 ⛏ Fast Castle
35 1,419 11:27 16:02 39:58 ⛏ Fish Boom FC
27 1,104 11:15 15:19 28:09 ⛏ Fast Castle
23 939 11:04 24:29 40:31 ⛏ Fish Boom FC
18 734 10:36 21:11 31:27 ⛏ Fish Boom FC
12 485 12:56 21:27 36:10 ⛏ Fish Boom FC into Fire Galleys
12 469 12:12 21:17 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,795 10,835 12,345 950 47,925 57,903
14,090 17,345 10,445 1,740 43,620 49,175
14,345 12,009 6,460 1,895 34,709 49,778
12,620 10,770 4,435 1,500 29,325 36,399
10,945 12,315 4,531 770 28,561 33,263
9,390 12,538 2,855 910 25,693 30,501
9,520 8,581 1,910 2,350 22,361 26,476
7,075 7,800 2,240 4,210 21,325 28,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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