AoeStats
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Black Forest

510550868Analyzed
3v3 RM · 15d ago on Oct 1, 2026· 65m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Danes · France
1155
+10
🇩🇰 Dravidians · Denmark
967
+17
🇫🇷 Franks · France
909
+50
vs
🇭🇰 Khmer · Hong Kong SAR China
1025
-17
🇭🇰 Persians · Hong Kong SAR China
1017
-16
🇭🇰 Italians · Hong Kong SAR China
965
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,455 13:56 21:46 33:45 ⛏ Fish Boom FC
34 2,213 11:53 16:19 31:02 ⛏ Fish Boom FC
33 2,142 12:32 18:02 34:27 ⛏ Fish Boom FC
30 1,983 12:10 18:17 31:27 ⛏ Fast Castle
30 1,981 11:24 15:25 29:25 ⛏ Fish Boom FC
12 804 13:42 17:43 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,325 50,895 35,535 4,950 123,705 139,779
48,470 36,120 34,370 2,355 121,315 126,392
53,830 25,129 19,545 4,625 103,129 119,166
23,380 42,954 26,595 3,765 96,694 118,582
26,525 16,509 20,180 2,480 65,694 77,946
13,875 16,622 5,930 1,860 38,287 40,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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