AoeStats
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Arena

510545110Analyzed
3v3 RM · 15d ago on Oct 1, 2026· 40m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1011
+14
🇭🇰 Persians · Hong Kong SAR China
1003
+14
🇭🇰 Italians · Hong Kong SAR China
950
+15
vs
🇹🇼 Aztecs · Taiwan
971
-15
🇹🇼 Persians · Taiwan
954
-14
🇹🇼 Burgundians · Taiwan
944
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,461 9:38 14:10 36:12 ⛏ Fast Castle
33 1,332 11:18 15:38 29:43 ⛏ Fast Castle
33 1,338 10:53 15:38 31:48 ⛏ Fast Castle
32 1,290 10:19 14:48 29:52 ⛏ Fast Castle
22 872 10:33 15:10 37:37 ⛏ Fast Castle
17 673 10:37 20:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,105 13,300 10,620 1,100 48,125 50,246
20,660 13,970 11,690 1,600 47,920 51,860
20,775 13,635 10,650 1,080 46,140 51,445
18,105 15,730 8,030 2,255 44,120 53,896
9,425 8,100 4,380 1,500 23,405 26,272
8,890 7,380 2,570 1,760 20,600 20,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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