AoeStats
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Fortress

510141696Analyzed
2v2 RM · 17d ago on Sep 29, 2026· 45m 33s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1012
+15
🇭🇰 Persians · Hong Kong SAR China
1002
+16
vs
🇨🇳 Tatars · China
1026
-17
🇨🇳 Khmer · China
964
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,359 6:50 11:39 25:55 ⛏ Fast Castle
26 1,179 12:06 15:37 — ⚔ FC into Scouts
26 1,179 8:15 13:20 29:01 ⛏ Fast Castle
21 965 8:01 12:31 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,790 20,105 13,155 1,775 57,825 67,908
20,950 14,790 11,470 950 48,160 58,938
16,580 16,420 8,765 2,315 44,080 48,852
15,205 6,935 1,455 1,600 25,195 26,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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