AoeStats
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MegaRandom

510122815Analyzed
3v3 RM · 18d ago on Sep 29, 2026· 54m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Hindustanis · Hong Kong SAR China
1030
+14
🇭🇰 Persians · Hong Kong SAR China
1018
+14
🇨🇳 Britons · China
1009
+14
vs
🇨🇳 Saxons · China
1034
-16
🇺🇸 Huns · United States
989
-15
🇺🇸 Bohemians · United States
904
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,911 11:05 15:15 28:26 ⛏ Fast Castle
26 1,421 11:20 16:29 31:43 ⛏ Fish Boom FC
25 1,362 10:22 17:18 31:53 ⛏ Fast Castle
24 1,291 8:55 16:08 43:57 ⛏ Fast Castle
19 1,036 10:58 19:43 — ⚔ Fish Boom into Scouts
16 893 13:07 20:33 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,955 19,250 19,500 6,350 81,055 99,835
30,415 16,485 18,005 4,400 69,305 74,920
28,095 18,990 14,690 3,650 65,425 75,345
17,755 14,272 7,440 2,550 42,017 50,832
11,710 10,135 6,425 995 29,265 35,433
10,875 9,515 3,650 1,600 25,640 31,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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