AoeStats
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Pilgrims

509869046Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 65m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
756
+16
🇨🇳 Bulgarians · China
742
+16
🇨🇳 Portuguese · China
673
+19
🇨🇳 Chinese · China
670
+19
🇧🇪 Franks · Belgium
780
-20
🇬🇧 Persians · United Kingdom
764
-18
🇷🇸 Vietnamese · Serbia
734
-17
🇨🇿 Byzantines · Czechia
693
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,519 13:24 20:54 36:31 ⛏ Fish Boom FC
17 1,087 8:12 21:22 36:01 ⛏ Fish Boom into Fire Galleys FC
15 984 14:59 19:34 27:58 ⛏ Fish Boom FC into Fast Imp
13 882 13:59 18:10 37:57 ⛏ Fast Castle
11 736 13:57 21:57 32:20 ⛏ Fish Boom FC
7 492 15:48 27:20 — ⚔ Fish Boom into Scouts
6 395 12:35 24:48 37:12 ⛏ Fish Boom FC
5 358 18:04 23:49 38:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,330 23,385 18,505 1,980 65,200 84,072
19,220 19,725 12,345 5,275 56,565 61,105
20,625 17,818 11,220 5,260 54,923 111,563
12,505 20,945 15,000 3,810 52,260 73,498
22,550 8,650 8,565 6,030 45,795 64,214
11,305 8,154 795 2,360 22,614 28,375
8,035 6,680 2,200 2,350 19,265 25,132
5,845 6,290 3,105 1,785 17,025 20,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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