AoeStats
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Lombardia

509730798Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 53m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
35 1,893 12:04 18:31 31:05 ⛏ Fast Castle
28 1,500 10:42 20:46 30:51 ⛏ Fast Castle
28 1,476 12:22 16:16 33:05 ⛏ Fast Castle
27 1,435 11:16 18:51 37:35 ⚔ Drush FC
25 1,337 11:04 19:12 34:09 ⛏ Fast Castle
22 1,180 10:52 17:23 42:11 ⛏ Fast Castle
14 775 14:40 21:05 29:53 ⛏ Fast Castle
12 640 15:16 21:43 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,645 27,130 23,760 2,370 84,905 93,704
19,555 14,519 15,400 3,165 52,639 59,043
14,760 22,278 13,755 1,600 52,393 61,113
24,050 13,758 12,090 2,175 52,073 60,040
20,920 12,760 11,125 2,085 46,890 50,618
15,725 15,255 6,605 2,695 40,280 47,798
15,500 14,465 7,110 2,660 39,735 45,927
12,040 5,925 4,635 3,115 25,715 25,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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