AoeStats
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Fortress

508500571Analyzed
4v4 RM · 2mo ago on Sep 22, 2026· 63m 41s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Celts · Belgium
713
+10
🇩🇪 Turks · Germany
678
+11
🇩🇪 Huns · Germany
672
+12
🇩🇪 Chinese · Germany
603
+14
vs
🇺🇸 Celts · United States
659
-15
🇵🇱 Saxons · Poland
645
-15
🇨🇴 Bohemians · Colombia
501
-9
🇺🇸 Bulgarians · United States
480
-8
Player eAPM Actions Feudal Castle Imperial Opening
16 1,011 7:04 14:40 32:28 ⛏ Fast Castle
16 1,045 7:25 12:56 27:49 ⛏ Fast Castle
16 1,025 7:03 15:05 29:47 ⛏ Fast Castle
12 761 12:24 20:19 28:57 ⛏ Fast Castle
11 713 9:20 18:14 33:47 ⛏ Fast Castle
9 570 9:37 19:50 36:02 ⛏ Fast Castle
7 460 10:46 19:11 32:34 ⛏ Fast Castle
6 379 6:13 29:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,380 20,055 19,610 2,485 79,530 95,950
25,790 13,225 21,420 4,050 64,485 80,182
25,970 17,870 13,600 3,685 61,125 70,170
16,415 20,610 13,610 3,500 54,135 60,757
24,395 5,950 21,220 1,850 53,415 55,948
13,210 17,615 19,630 1,095 51,550 65,551
14,145 15,195 3,710 1,810 34,860 38,866
7,795 6,750 2,790 1,360 18,695 23,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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