AoeStats
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Nomad

510565888Analyzed
3v3 RM · 15d ago on Oct 1, 2026· 55m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1132
+11
🇩🇪 Italians · Germany
1057
+14
🇩🇰 Dravidians · Denmark
967
+17
vs
🇩🇪 Lithuanians · Germany
1024
-15
🇫🇮 Inca · Finland
1018
-14
🇺🇸 Wu · United States
985
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,379 18:15 22:23 39:06 ⛏ Fish Boom FC
30 1,636 13:47 21:05 37:16 ⚔ Fish Boom into Scouts
28 1,557 15:05 19:53 34:54 ⚔ Fish Boom FC into Champis
18 989 12:55 23:14 — ⛏ Fish Boom FC
12 664 18:49 22:44 46:41 ⛏ Fish Boom FC
3 187 14:54 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
24,510 17,293 13,175 3,750 58,728 68,714
18,840 20,155 10,315 4,300 53,610 61,196
20,830 13,882 9,350 4,115 48,177 55,118
16,905 13,865 3,490 4,500 38,760 48,393
12,485 10,733 5,520 2,405 31,143 33,772
1,450 1,775 50 100 3,375 4,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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