AoeStats
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Arena

510124506Analyzed
3v3 RM · 17d ago on Sep 29, 2026· 60m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
1120
+17
🇫🇷 Sicilians · France
1117
+17
🇩🇪 Slavs · Germany
1003
+21
vs
🇲🇽 Bulgarians · Mexico
1165
-20
🇯🇵 Koreans · Japan
1153
-19
🇨🇦 Turks · Canada
1070
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,143 10:03 16:26 27:40 ⛏ Fast Castle
27 1,670 10:12 15:39 29:40 ⛏ Fast Castle
23 1,402 11:21 15:49 31:50 ⛏ Fast Castle
5 289 — — —
5 331 — — —
3 164 — — —

Resources

Player Food Wood Gold Stone Spent Collected
37,505 36,690 14,710 1,500 90,405 109,803
32,620 16,625 13,980 2,900 66,125 67,097
22,420 26,500 15,550 880 65,350 71,663
1,100 100 0 0 1,200 1,607
1,000 150 0 0 1,150 1,347
150 0 0 0 150 425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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